JohnCon '99

This is a Baltimore con, at Johns Hopkins University: 48 hours of gaming, gaming, gaming!
I was especially excited to attend because Steve Jackson was there too, playing the target of one game and being sociable in general.
I got in Friday in time to check in at the hotel, make my way over to the con, and then make and put up posters for the Hacker game I was running at 10, and was delighted to get a full slot (6 players). However, they didn't quite get into the game as well as they could have (they just didn't seem to relish it the way I do), so I need to figure out how to improve my patter. The game ended close to 2 am, I handed out prizes (courtesy of the publisher of Hacker, who was there at the con), and some of us agreed to play the full version of the game (this had been the "demo" version I'm working on) the following evening. One of the players asked if I was up for a game of INWO (Illuminati: New World Order, a take-over-the-world CCG) and lent me a deck, but he didn't take long to beat me, and politely took his leave, presumably in search of a better opponent. I wandered through the game rooms just to see what else was going on, and one of the con chairs gave me a ride to my hotel. Discovered the incredibly great water pressure at the Quality Inn (my shower's not that bad since the plumber put in a real showerhead, but this was great). Stayed up a while figuring out my game plan for the next day. Saturday morning, I knew I'd have a hard time getting a good meal at the con (unless I wanted pizza again; I'd given away half the one I ordered Friday night), so I had a good hot breakfast (Reuben, asparagus soup -- only way to get vegetables) at the corner deli at 11, then left a note for my sister Trish back at the hotel and called for a van ride (a very nice service of the con). At the con, I filled in at the Steve Jackson Games table, so Seth could check on the rest of the MIB. This gave me a chance to look over the new games and eye the prizes, watch the Killer game (a LARP) while it was in the room, and chat with some folks I had met at Worldcon. Then I got to play Car Wars (sort of a wargame, only with miniature cars) for the first time at 2. I enjoyed the carnage, and maneuvering my car, but I took the GM's (Game Master) direction at one point instead of following my own instincts, and didn't win. Trish found me there, and informed me that some CW games are actually campaigns with objects, not just arena deathmatches, which could also improve the game, once I was more familiar with the mechanics (what dice to roll, when). Once I realized I couldn't win and that my next game was coming up, a fellow player and I maneuvered ourselves into head-on collisions (we'd both lost our front armor earlier) and died. I got a bumper sticker for being one of the later diers. At 6 I ran and played Hackers, which took only 1.5 hrs. Note my "demo" version took 4 hrs. There's a problem here, though I know it makes sense that a 3-player game should take a BIT less time than a 6-player game. I'll have to think about it. Anyway, I eventually got a ride back to the hotel, where Steve Jackson was throwing a party to thank those of us who stepped in to run gaming at WorldCon when he couldn't make it. At midnight, he kicked us out, so I got a ride back to the con, and eventually found Trish, whose LARP playtest was being postmortem'd. It was interesting listening to the analysis, and I must say, of all the games I saw at the con, Trish lucked into the one with the cutest guys, as far as I noticed (though this was one of the few times when I was just looking around, instead of competing). When Trish and I tried to leave at 2, we were hijacked into a "half-hour" game of Awful Green Things (board game) that lasted until 4 am. On the plus side, I triumphed mightily over Trish -- the only 2 of her crew that escaped were sucked into a black hole. When Trish asked if this made up for her sucking my favorite character to death with a giant tick (D&D (Dungeons and Dragons, catalyst of RPGs and most modern gaming), high school or earlier), I was able to reply loftily that nothing could ever make up for that. At which point, our hijacker gave us a ride back to the hotel. Sunday morning, we checked out, dumped our luggage in my car, and I dropped Trish off in time for her 10 am game, then hunted for parking (eventually, finding a great place in front of where I knew we'd exit). I then joined in a game of Dino Hunt (board game that can also be a CCG, scientifically accurate except for the time travel stuff, meaning, very accurate on dinos). After that, I waited to get a Silicon Valley Tarot reading (problems with motivation, thinking of changing jobs, greatest fear involves alienation from friends/loved ones), in which the deck is computer-industry-oriented, so you have cards like "VP of Marketing" and "IPO" instead of "Death" and "The Lover(s?)". I finally made it to the anime (Japanese animation) room, which had been running videos 24hr starting midnight Friday, watched the conclusion of some cosmic battle fairy tale, and the start of some romance whose hero comes from a family of paranormals, and eventually Trish's game was over, so we picked up her car and then found our way to a really nice, long, late lunch at a family restaurant, thanks to the Quality Inn's check-in clerk's recommendation.


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