Hacker: The Computer Crime Card Game

I love Hacker for a variety of reasons (the computer industry in-jokes, the civil liberties history, the look and feel, and more), but it is a complicated game to teach. Since I've taught it multiple times and hope to do so again, I've put together a demo kit (to be used with the game itself). It drastically simplifies some elements of Hacker (no need for the rulebook any more!), but there's still a lot left to enjoy. Kit components include

I would also recommend simplifying access methods: remove all chips (generic white and individual players') for Hidden Indials, Known Indials, and Backdoors, as well as the 2 Backdoor and 5 Hidden Indial Special cards.

Other SJG Variants


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