OBJECT OF DEMO GAME
Get access to 9 systems before anyone else.   Play out to END of turn:
everyone with at least 9 shares the victory (if no one has 9 anymore, keep
playing).  Honors go to those with the most systems and fewest busts.
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START TURN
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#1  ROLL TO UNCRASH
For each crashed system {
	roll D6
	if roll = 1 then {
		uncrash system
		trigger Houseclean on system          }       }

#2 HOUSECLEAN
If housecleaning triggered (from uncrash above OR too many hackers on a system OR
someone hit ICE) then {
	each player with regular access on that system rolls D6
	each player with root access on that system rolls 2D6
	if roll = (1 OR 2 OR 3 OR 4) then that player loses that access     }

#3  DRAW
Draw a card.  If card doesn't specify when it can be played, hold to play any time.
If no cards left in deck after draw, shuffle discards.

#  CHOOSE WISELY
You can improve your computer by progressive upgrades (for example, if you
	want a Screamer modem, you must upgrade to a Yodel modem first).
	If you take a system upgrade now,  GOTO  END

#4  HACK / CLEAN
For each "hack attempt" allowed per turn (everyone starts with two) can choose to {
	Attempt hack to any accessible system   OR
	Attempt promotion on any accessible system with regular access     OR
	Clean house: on an accessible system with root access, select accounts
	to attack.  Each rolls as in housecleaning, but must roll 6/more  OR
	Skip  (don't have to do anything)  }

#5 CRASH
For each accessible system with root access, can choose to declare crash  {
	  put crash marker on system
	  if ICE on that system then {
		if 2D6 + Icebreaker bonus (if any) <= ICE then trigger raid } }

#6 NARK
count = 2
For each accessible system with access, or adjacent system, or indial,
    can choose to nark to that system's sysadmin  {
	roll 2D6
	if roll <= count then trigger raid
	else if roll <= Security then {
		 trigger houseclean
		 count becomes count + 2      }       }

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END
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