OBJECT OF DEMO GAME
Get access to 9 systems before anyone else. Play out to END of turn:
everyone with at least 9 shares the victory (if no one has 9 anymore, keep
playing). Honors go to those with the most systems and fewest busts.
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START TURN
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#1 ROLL TO UNCRASH
For each crashed system {
roll D6
if roll = 1 then {
uncrash system
trigger Houseclean on system } }
#2 HOUSECLEAN
If housecleaning triggered (from uncrash above OR too many hackers on a system OR
someone hit ICE) then {
each player with regular access on that system rolls D6
each player with root access on that system rolls 2D6
if roll = (1 OR 2 OR 3 OR 4) then that player loses that access }
#3 DRAW
Draw a card. If card doesn't specify when it can be played, hold to play any time.
If no cards left in deck after draw, shuffle discards.
# CHOOSE WISELY
You can improve your computer by progressive upgrades (for example, if you
want a Screamer modem, you must upgrade to a Yodel modem first).
If you take a system upgrade now, GOTO END
#4 HACK / CLEAN
For each "hack attempt" allowed per turn (everyone starts with two) can choose to {
Attempt hack to any accessible system OR
Attempt promotion on any accessible system with regular access OR
Clean house: on an accessible system with root access, select accounts
to attack. Each rolls as in housecleaning, but must roll 6/more OR
Skip (don't have to do anything) }
#5 CRASH
For each accessible system with root access, can choose to declare crash {
put crash marker on system
if ICE on that system then {
if 2D6 + Icebreaker bonus (if any) <= ICE then trigger raid } }
#6 NARK
count = 2
For each accessible system with access, or adjacent system, or indial,
can choose to nark to that system's sysadmin {
roll 2D6
if roll <= count then trigger raid
else if roll <= Security then {
trigger houseclean
count becomes count + 2 } }
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END
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